Cyberpunk 2077 Human Nature Quest Guide

Human Nature

Human Nature is a sidequest and the introduction to Act 2 of Cyberpunk 2077. You got your car taken from you by a Delamaine, but it might be time to figure out how to get it back. In the post-apocalyptic world of Cyberpunk, it’s pretty hard to fix up a totaled car. So, this guide will go over what to do while you wait for your vehicle to get fixed.

Spoiler Warning: This guide features spoilers about the main story of Cyberpunk 2077.

How to Complete the Human Nature Quest

To complete Human Nature, you need to start it by using the Delamain Tune Up Side Job. This will make the AI start repairs on your car and actually put it into the shop to get work on it. Then, you’re going to have to spend some time on other quests to get your car back. Some players said they could skip time with the menu, in the bottom left corner, but that sometimes just doesn’t help.

So, what can you do while the Human Nature quest is active, and your car is being fixed?

We suggest taking up the Heroes Side Job. This will start a quest with Jackie’s mother, and you’ll attend a funeral for Jackie. This funeral will have some changes based on what you decided to do with her body. Completing this questline will get you Jackie’s bike, which will let you move around the town relatively fast while you wait for your car to be repaired.

Jackie’s bike joins your car inventory, which you can call up by pressing V or holding right on the d-pad. It’s not bad at all, though nothing quite matches the glorious movement speed of your car… Well, right now. You’re also a little more likely to take damage on her bike, so just be a bit careful.

Cyberpunk 2077 has been superb so far, though a little buggy. Please, make sure to notify gaming forums or Reddit about any significant bugs you’ve noticed so far! Otherwise, we hope you’ve been enjoying this huge RPG set in the world of Cyberpunk!

For more, be sure to check out the guides below:

Jason Toro

Jason Toro

Jason Toro-McCue has committed his schooling to the study of the connection between game design and narrative. When he's not working on this bond through writing articles or guides, he's playing Dungeons & Dragons, or just playing games themselves and looking at the story there.