Cyberpunk 2077 Starting Choices | Which Lifepath Should You Choose?
Cyberpunk 2077 is just around the corner, and that means you’re gonna have to start your story soon! As such, you’re going to need to figure out where our intrepid protagonist, V, starts their journey. Since Night City is such a desolate corporate wasteland, there’s a ton of classes for V to begin the game as. Your starting choices for Cyberpunk 2077 will determine what characters you meet, what alliances you start with, and what options you have right off the bat. It’s actually quite a big deal!
Read With Discretion! This guide has spoilers.
What Are the Best Starting Choices in Cyberpunk 2077
The starting choices in Cyberpunk 2077 are Corporate, Nomad, and Street Kid. These choices will not affect your starting stats in any way — you can play any character build for any of them. However, the storyline depends on what you choose, and you’ll get additional options based on who you’re allied with.
You work for Arasaka as an agent, with high-grade software. Arasaka Tower is where you call home, and Agent Jenkins will send you on your way. Your story-specific ally is Abernathy, who is another agent who works for you. Other than being well-connected to the corrupt underworld, this start gets you some pretty high-up friends!
Nomads are groups of people who wander the Badlands, but you’re a loner. Jackie Welles meets you out there and brings you through the story, where you’re arrested for trying to lift an iguana. There are a ton of crazy, and quite sane, folks traveling outside of Night City — this is the path to take if you want to meet them.
The Street Kid starts in the urban sprawl of Night City, rather than Arasaka Tower. Your connections are from the other urbanites who you converse with in the Heywood dive bar. Kirk and Padre will help you get through the early storyline.
Which of the Starting Choices are Best?
Cop-out time! None of them start you with anything that you wouldn’t get from any other one. It’s all about whose personality you like best! Corporate has a bunch of people struggling under a corporate elite, Nomad introduces you to really cool outsiders, and Street Kid basically gives you a new family. Whatever group you want to clique with, go for that!
Jason Toro-McCue has committed his schooling to the study of the connection between game design and narrative. When he's not working on this bond through writing articles or guides, he's playing Dungeons & Dragons, or just playing games themselves and looking at the story there.