Dying Light 2 Grappling Hook | How to Get

Dying Light 2 Grappling

Traversing the abandoned city in Dying Light 2 is hard work. Rooftops are far apart, meaning you can’t make some jumps. Even though Aiden is pretty great at jumping! You’re going to need some extra tools to jump between the high-rises and skyscrapers that were left behind. That’s why the Grappling Hook for Dying Light 2 is so important! This roped climbing tool was showcased in several trailers, but it seems like Aiden needs a bit of progress before he can use it. So, let’s figure out when you get it!

How to Get the Grappling Hook in Dying Light 2

How to Get the Grappling Hook in Dying Light 2

In order to get the grappling hook in Dying Light 2, you must advance through the story until you get to the mission titled “Broadcast.” In that mission, you’ll need to climb the VNC tower. Fairly early on in that quest, you will find the Grappling Hook, as well as the tutorial on how to use it. You can use the Hook wherever you want, and can even upgrade it.

Because there are so many large buildings in Dying Light 2, the Grappling Hook is a fantastic option. It’s not necessary to rush, but it’ll unlock shortcuts and some parkour options that you don’t have access to early on. Story has a lot of different rewards that you may want, but exploring is real fun!

The hook itself is a Nightrunner Tool. It can be upgraded through the Craftmaster, like your Paraglider. This upgrade will make the grappling hook work like spy movies; you’ll zip right up to it. This’ll make traversing buildings easier. But, it’s a quite expensive upgrade. Make sure you’re not interested in other Nightrunner tools before dropping your cash on it! The hook is crucial, but you’re going to need weapons to defend yourself from the hoards. And you might wanna check out some of the other stellar options at the Craftmaster.

Want some more news for Dying Light 2? We have a few guides that can help you figure out some aspects of the game. Check them out below!

Jason Toro-McCue has committed his schooling to the study of the connection between game design and narrative. When he's not working on this bond through writing articles or guides, he's playing Dungeons & Dragons, or just playing games themselves and looking at the story there.