Elden Ring Grave Scythe | How to Get

Elden Ring, like many Dark Souls games from Fromsoft, is full of weapons. From the most basic shank to world-ending weapons of lore, you will find great options for any build. However, again like many Dark Souls games, there are some weapons that are nearly impossible to find. The Grave Scythe weapon in Elden Ring is an impressively cool-looking scythe with a natural resistance to instant death. It’s a fantastic weapon, but getting it is infuriating at best. Let’s find out where you can get this deadly weapon.

How to Get a Grave Scythe in Elden Ring

Grave Scythe Farming Location Elden Ring

The Grave Scythe is only available as a weapon drop from the Skeleton Mage enemy type. These skeletons have the large scythe in hand, and use it to cast slow-moving skulls. The best farming spot for skeleton mages is near the Lake-Facing Cliffs Site of Grace, where three spawn near each other. This has an incredibly low drop rate, so prepare your Item Discovery items if you want to locate it.

The Grave Scythe is only found through enemy drops of the Skeleton Mage. Annoyingly, it is not the only item drop that this enemy has, so you will be farming for a while. To maximize your chance of finding it, be sure to use a Silver-Pickled Fowl Foot and raise your Arcane stat. The Silver Scarab tree from the Haligtree can also be useful.

The Grave Scythe is irresistible for quality builds, as it is the most powerful polearm-class weapon in the game. With recent buffs to this weapon, you can get huge value out of its use with Weapon Arts. Spinning Strikes and Black Flame Tornado can very quickly build up bleed or black flame stacks. It also scales impressively with Strength and Dexterity, making it a very solid Quality weapon. But, a Heavy or Keen build can very easily reward a Strength or Dexterity build.

Overall, this is a solid weapon that is usually worth the 5-10 minute grind. Just be sure to raise your Discovery!

Jason Toro-McCue has committed his schooling to the study of the connection between game design and narrative. When he's not working on this bond through writing articles or guides, he's playing Dungeons & Dragons, or just playing games themselves and looking at the story there.