There are loads of cool combat styles in Fire Emblem Warriors: Three Hopes. Each character gains benefits from each class, and these dips into other vocations can turn your characters from strong to overpowered. But, in order to even start getting your party better, you first just need to know how to change things up. That’s why its crucial to know how to change classes in Three Hopes! Let’s learn how it works and where it can be done.
How to Change Classes in Fire Emblem Warriors: Three Hopes
To change class in Fire Emblem Warriors: Three Hopes, go to your start menu and select Convoy. On that screen, select a character you want to swap to open their equipment and abilities page. Press ZL in order to change to the class section and voila! You have the classes that they have access to from the Training Ground.
In order to unlock new classes in Three Hopes, you’ll need to go to the Training Grounds. The Acquire Class option will allow you to upgrade into any class you have the prerequisite for. The prerequisite is you must have full class experience in the class above it. For instance, for an Armor Knight, you must fully improve your Fighter class.
Once you have unlocked the class in the Training Ground, you can access classes anywhere you have your full pause and Convoy menu. This means that you cannot change classes during combat or cutscenes. You’ll have to wait for the combat to end.
Most of the time, you will also need Seals. Intermediate seals will allow you to access the 2nd level, Advanced for the 3rd, and Master for the 4th. These seals are scattered all over the place, but use them wisely early on. You’ll need to farm them later if you want all possible options for your army.
Looking for more information on Fire Emblem Warriors: Three Hopes and similar games? We have a few Nintendo-oriented guides for you!
- Fire Emblem Full Series Retrospective
- Fire Emblem: Three Houses Fishing Tournament Guide
- Fire Emblem: Three Houses Paralogue Rewards Guide
Jason Toro-McCue has committed his schooling to the study of the connection between game design and narrative. When he's not working on this bond through writing articles or guides, he's playing Dungeons & Dragons, or just playing games themselves and looking at the story there.