Fortnite Season 5 Bigfoot Location | Where to Find
Fortnite Season 5 keeps things moving with some new secrets! Along with outfits for great IPs like The Mandalorian, players can now find Bigfoot somewhere on the map. The issue is, just like the legendary creature in real life, Bigfoot can be really hard to locate! And what even happens when you encounter the cryptid during a game? It’s a mystery to everyone, so let’s dig in and see what happens!
Where to Find Bigfoot in Fortnite Season 5
The Fortnite Season 5 Bigfoot location is completely randomized and can spawn in five different locations on the map. He’s the hardest NPC to find by far! Below are all five Bigfoot locations:
- Island to the top right corner of the map
- Western part of Coral Castle
- Southeast corner of Catty Corner
- West of Misty Meadows
- Weeping Woods
If you want, you can talk to Jonesy, who spawns at the right or bottom of Catty Corner. You can purchase a clue about where Bigfoot spawned for wood. When you talk to Jonesy, choose the “Intel” option, which spawns a marker that you can follow to talk to Bigfoot. Make sure that you have at least 100 pieces of wood in your inventory! Otherwise, you won’t be able to afford it.
Also, make sure you move quick! The marker doesn’t last for too long, and if it despawns you don’t get a refund. So follow Jonesy’s intel closely! Bigfoot’s location doesn’t change after the mark despawns, so as long as you can remember where the intel was heading, you can find yourself a Bigfoot!
Once you find him, make sure you have at least 200 wood on you. That’s because he sells you his item, the Zero Point Fish. This is a rare item that will allow you to teleport forwards by double-tapping jump, allowing you to quickly dodge everything from machine guns to rocket launchers and surprise even the most perceptive foes. If you really want to show off your stylish moves, Bigfoot has the item for you!.. As long as you’re alright searching for him a few times before you can try it out.
Jason Toro-McCue has committed his schooling to the study of the connection between game design and narrative. When he's not working on this bond through writing articles or guides, he's playing Dungeons & Dragons, or just playing games themselves and looking at the story there.