An often forgotten and critical element of Genshin Impact are the artifacts. These armor pieces are vital to improving your best heroes. So, if you want to get good, you should find some good bonuses! One of the better options is the Gladiator’s Set. This set bonus not only looks wonderful, but brings the hurt! If your main fighter is a melee weapon user, you’ve come to the right place!
How to Get Gladiator’s Set in Genshin Impact
In order to get the Gladiator’s set, you need to farm hard fights. These fights include fighting elite enemies, confronting Stormterror, or Lupus Boreas. These enemies and bosses can drop pieces of the set, so pick your favorite and beat them up! The bosses seem to have much better drop rates than the elite enemies (though those are more common and easier to slay).
This set bonus gives a hard ATK boost at two pieces, of about 18%. Not bad at all! Any character can use an 18% boost in ATK. This means healers get a boost in healing, for example. If you manage to grab two pieces of this armor and have no other four-set bonuses, it’s a good idea to do so.
However, much more impressive is the four set bonus. If you have all but one piece of the set, you gain Gladiator’s Finale. This gives any melee user a 35% boost in damage when they deal Normal Attack DMG. For any character that spends time doing melee attacks, this is a ridiculous amount of damage!
Do remember that this is just your basic attack and skills and charged attacks don’t get this bonus! Just spam melee attacks, and you’ll see nearly double damage increase! Your main character is actually really good in the full armor set, so if you’re looking for a set for your avatar, you’ve got a good option!
Now that you know how to get the Gladiator’s set in Genshin Impact, be sure to set out some of our other guides listed below.
- Genshin Impact Prototype Rancour | How to Get
- Genshin Impact The Tree Who Stands Alone Quest
- Genshin Impact Geovishap Hatchlings | Where to Find
Jason Toro-McCue has committed his schooling to the study of the connection between game design and narrative. When he's not working on this bond through writing articles or guides, he's playing Dungeons & Dragons, or just playing games themselves and looking at the story there.