The newest free-to-play fantasy RPG Genshin Impact just came out on PlayStation 4, PC, mobile phones, and (soon) Nintendo Switch. While it is free-to-play, there is a ‘games as a service element’ to it. One of those is a gacha machine with a specific currency — Masterless Starglitter. This is pretty important for quickly leveling through the game. So, if you want to move fast and get the heroes you want, this is your source. Learn how to get Starglitter here!
How to Get Masterless Starglitter
In order to get Masterless Starglitter in Genshin Impact, you need to use the Wish gacha system. When you get a character or weapon, you get it permanently. Then, whenever you roll a duplicate character or weapon, you get a bit of Starglitter.
The amount of Starglitter you get from the Wish increases as you continue to get repeated characters and weapons. Additionally, four and five-star weapons will get you two and ten Starglitter, respectively. Four and five-star characters will give between 2-5 and 10-25, depending on how many times you’ve pulled them before. If you’re feeling lucky, pulling for five-star characters will get you Starglitter real quick!
Starglitter is pretty good because you can use it to purchase specific characters and weapons in the shop. For example, 50 Starglitter gets you a character in the shop, 35 gets you a weapon, three gets you materials. Additionally, seven Starglitter gets you Fates, which allows you to get more wishes. We suggest that you do not purchase weapons or materials, because you can get those in dungeons.
Genshin Impact is an open-world fantasy RPG that’s free to play on major consoles (except Switches) and mobile phones. The game combines an interesting open-world with elements of gacha games to provide a pretty unique experience.
Characters play differently and interact with the world based on their star rating. You’ll get quite a few new experiences the more you play it, and comes with a cheap (but monthly) battlepass!
Jason Toro-McCue has committed his schooling to the study of the connection between game design and narrative. When he's not working on this bond through writing articles or guides, he's playing Dungeons & Dragons, or just playing games themselves and looking at the story there.