The development team at Sucker Punch has worked hard to create a vast and expansive open world in Ghost of Tsushima. Before players begin the game, they’ll be asked to pick from one of three Ghost of Tsushima difficulty levels. In the game, this will go a long way in dictating how often enemies attack, how easy it is to master your katana, and more. So let’s take a look at each difficulty setting in the game, so you’ll know which one you should choose.
What are the Ghost of Tsushima Difficulty Levels?
There are three difficulty levels in Ghost of Tsushima that players can choose from, each of which will be focused on the player’s skills and will not increase the health level of an enemy. Instead, the different settings will be focused on how easy it is for the players to master control of their katana and how aggressive enemies will be. In the list below, you’ll find all three Ghost of Tsushima difficulty levels along with a brief description of each setting.
- Easy: Focused more on the story and less on enemies
- Medium: A healthy balance between a focus on story and enemies
- Hard: Focused heavily on aggressive enemies and players must perform more precise with their katana
While players will have to pick one of the difficulty settings from above before starting the game, they won’t be bound to that choice throughout the game. At any point during Ghost of Tsushima, players can navigate to the settings and change their difficulty levels. For example, if you started out on easy and now have a good feel for the katana, you may want to bump it up to medium.
Alternatively, if you started out on hard and are having trouble mastering your sword, you can turn down the difficulty to easy or medium while you get the hang of your weapon. Then, once you’ve got a feel for the mechanics, you can crank it back up! Since there isn’t a New Game Plus mode, this should also be a good solution for players looking for a challenge after they’ve finished the main campaign.
Ghost of Tsushima will release on July 17, 2020 on the PlayStation 4.