Ghost of Tsushima DLC Plans | Is There Any Upcoming DLC?
Ghost of Tsushima is the latest release coming out of Sucker Punch Productions, the studio best known for the Sly Cooper and inFamous series. Set in the times of Feudal Japan, the story follows the exploits of the samurai Jin during the Mongol invasion. It’s game of epic scale and presentation, but one that leaves plenty of room for expansion. If you’re like us, you’re probably wondering if there are any Ghost of Tsushima DLC plans. Is there any upcoming DLC in the works, or does the current version of the game tell the complete story?
Are There Any Plans for Ghost of Tsushima DLC?
At the time of writing, there are no current Ghost of Tsushima DLC plans. Jason Connell, the game’s creative director, stated in an interview that the developer’s goal was to make sure the core game release was “perfect in every way possible.” For now, at least, any potential DLC plans are on the backburner.
With that said, there are a variety of digital goodies that players can purchase. Each of the unique game editions — the Digital Deluxe, Special, and Collector’s Editions — include the Hero of Tsushima skin bundle, offering a golden mask, body armor, sword kit, horse, and saddle. These bundles also include an additional technique point as well as the Charm of Hachiman’s Favor.
As an added bonus, buying any special edition of the game will include a digital mini art book. It’s not DLC in the strict sense of the term, but it is an added bonus that you can download to your console of choice.
Otherwise, it doesn’t seem like there are plans for any upcoming Ghost of Tsushima DLC. It’s currently unknown whether story expansions may be in the works. With that said, it’s possible that DLC in the form of cosmetic items could appear at some point in time. Until further plans are revealed, players can rest easy knowing that the current version of the game has been designed as an all-inclusive experience.
Kevin Tucker is the Editor-in-Chief of Guide Fall. He holds a Bachelor of Arts degree in Communication, and has been writing about video games professionally since 2009. When he's not busy exploring or explaining the latest video games, he spends his time riding his motorcycle, reading science fiction, and playing electric bass.