Crawling through the many different environments of God of War Ragnarok, you may encounter more than your fair share of chests. Many of these chests are frustrating to open, but can provide a massive amount of gold and loot. If these puzzles halt your journey, you’re not alone! If you want to open the Jungle Nornir chest in God of War Ragnarok so you can continue your quest, we’ve got your back!
How to Get The Jungle Nornir Chest in God of War Ragnarok
The Jungle Nornir Rune Chest in God of War Ragnarok is located just north of “The Jungle” on the map. From the shore, the first rune is located to the top right, on a paddle structure. Then, run to the left, towards the Northeast, until you find the red brambles off of a ledge. Burn that off and change the rune, then climb the wall to the right and look behind you, towards where you climbed, to see the final rune.
This shore-based chest is a windmill-based Rune Chest, so you have to use the windmill-like devices to change the runes to match the chest. The rune to the Right of The Jungle Nornir Rune Chest is the 3rd rune. Make sure that matches the third rune – which is shaped like an “E” – before moving on to the harder-to-find windmills.
The really hard one is to the northeast of the chest. Right next to the cliff, you’ll find the red brambles. Call your Archer to create the Sigil Arrow next to the red bramble. Burn them to find the windmill, then rotate it twice to make the “n”.
Finally, climb the cliff right next to you and turn towards the stone tower. Rotate that once to the left to make the “B” rune. Congratulations, you’ve just opened the Jungle Nornir chest! Enjoy your loot and get ready to continue your exploration.
Wanting to find some more loot across the expanse of God of War Ragnarok? We can help you find some hidden treasures!
- Where to Find the Lake of Nine Buried Treasures in God of War Ragnarok
- How to Return to the Jarnsmida Pit Mines in God of War Ragnarok
- How to Open the Cliffside Ruins Chest in God of War Ragnarok
Jason Toro-McCue has committed his schooling to the study of the connection between game design and narrative. When he's not working on this bond through writing articles or guides, he's playing Dungeons & Dragons, or just playing games themselves and looking at the story there.