Hades asks you to make a few choices before you even step out of your home. The Mirror of Night is equipped with a gigantic pile of upgrades for you to collect. By spending Darkness and Cthonic Keys, you can unlock new abilities for Zagreus to try out on the denizens of Hell. The final ability that you get is an odd one, since it’s almost like two sides of the same coin: Fated Authority vs Fated Persuasion. These abilities use a unique resource, and it isn’t immediately clear how exactly they work. So, which one is better? And are there situations or builds where you might prefer to use one or the other?
Fated Authority vs Fated Persuasion | Which Is Best?
The individual merits of Fated Authority vs Fated Persuasion are hotly debated among Hades players. Fated Persuasion is generally considered the best, but that’s not to say that Fated Authority is somehow bad. They both allow you to re-roll and try to influence the RNG of your run. By re-rolling events, you have some slight control over your build.
The catch is that you only have a limited number of re-rolls for any given run. Fated Authority allows you to change the rewards for a chamber, while Fated Persuasion allows you to change your Boon and Well of Charon choices.
Fated Persuasion is the best choice most of the time because it gives you a few extra chances to find the right boon for your current build. However, if you’re not going for a specific build, Fated Authority gives you the chance to swap chamber rewards and potentially earn more consumable items.
How Do Fated Authority and Fated Persuasion Work?
Each of the “Fated” options use a new resource: Dice. You start a run with a number of dice equal to the number of ranks in the Fated option of your choice.
It’s possible to gain more dice through a House Contractor Upgrade. “Fated Keys” will give you an extra use of Fated Authority or Fated Persuasion. This turns keys into a quite useful resource!
Your starting dice are not hard-capped, either. You can get more than your starting total, and hoard them for as long as you like. It’s recommended to spend them early if needed, however.
Fated Authority is used on doors by approaching them and pressing the secondary interact button. Doing so will roll through the different reward options for that chamber. That means that you could re-roll a god Boon into another god Boon, or into something else, like a Pomegranate.
Practically speaking, Fated Authority allows you to discard upgrades you don’t need – such as a Centaur Heart when you already have too much health – to roll for something else. This makes the early game more consistent, and allows for mid-game re-rolls on less-desirable chamber rewards like Gems, unneeded Darkness, or Obols when you’re already rich.
However, Fated Authority suffers from a few downsides:
- Fated Authority will only re-roll for that room’s “pool” of rewards. Each time you get to doors, those doors will have a specific pool of rewards. For instance, a door that is Darkness will usually only roll between Darkness, Keys, Gems, Nectar, and Obol. Re-rolling a god gives you the option of other gods, Pomegranates, Centaur Hearts, and Daedalus Hammers (sometimes). The problem is that the two pools are mutually exclusive. You can’t re-roll a Darkness to try for a god Boon, for instance. This limits its usefulness, since you can’t break out of “minor upgrades” if the room is already leading to a minor upgrade.
- Each die gives you one re-roll. Unlike Fated Persuasion, you don’t get a list of upgrades; you just get the door in front of you. If you don’t have multiple options, a bad re-roll means you have to spend another die, or settle for the reward it landed on. Plus, your re-rolls can overlap! You can absolutely use too many dice and get repeats; a Key turned to Darkness can potentially become a Key again if you’re not careful.
- It costs more. Technically, a full upgrade for Fated Authority costs 11,000 Darkness, while Persuasion is just 10,000. The difference is minor, and you get more dice for fully upgrading Fated Authority. But still, this means you need an extra 1,000 darkness for this to reach its full potential.
Fated Persuasion is primarily used when choosing between Boons offered by a god. If you scroll down to the bottom of the offering menu, you’ll see the option to re-roll the entire list. Click that, and you’ll spend one die in order to be presented with three new Boon options.
This re-roll can change both your Boon choices and rarity of those Boons for that specific god. This is hugely important, as it allows you to better focus your specific build. It also makes it far easier to track down both Duo Boons and Legendary Boons.
The chance to cycle through a new pool of Boons is the single most important function of Fated Persuasion. It’s recommended to all players basically all of the time because it benefits nearly any situation. It’s also by far the easiest way to get the Boons you need to try out some of the best builds in the entire game.
However, there are a few downsides:
- You’re not guaranteed to get new Boons. The gods are fickle. If you don’t have Attack, Special, Cast, Dash, or Call boons already, you are highly likely to re-roll into one of those options. This means it’s harder to dig for utility boons, such as Artemis’ Pressure Points. However, you might get higher rarity for the boons you re-roll. If you expect a god to give you a Rare Boon – if you’re using their keepsake, for example – then re-rolling for the same boon is a reasonable tactic. Still, it can be annoying when looking for rare stuff to just get the same old trash again.
- You get half the total number of dice. While this ability grants you three choices instead of one, you get half the dice to start with. That means you can reroll one god twice, and another god once. You’re reliant on Key Rooms for your dice collection.
Which Is Better For You?
Fated Persuasion is simply better than Fated Authority. That’s because Persuasion can be used to guarantee that specific builds are developed; rather than choosing trash, you get a chance to find that boon that works well with your build. Or one that at least is the best that god can offer! This ultimately leads to higher damage, more consistent runs, and even improved durability. That’s a huge game-changer, and makes each run easier.
However, Fated Authority is far from useless. Rather than guaranteeing a good build, Fated Authority guarantees a good start. Choosing your rooms is quite expensive early on, but this ability allows you to get early Daedalus hammers, ignore bad room rolls like Gems, and search for the god of your choice. Rather than boon-hunting, you’re room hunting.
Fated Persuasion is perfect for people looking for perfect builds, but Fated Authority is better for those who just want a good start. It’s also good for those who want to stop getting Gems every room. Even desperate-rolling for Double Boon rooms or trying to find Eurydice in Special Rooms make Fated Authority worthwhile, at least some of the time.
Hades continues to be a stellar rogue-lite which shows how the genre has grown. Want to see more of it? Check out our guides for more!
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Jason Toro-McCue has committed his schooling to the study of the connection between game design and narrative. When he's not working on this bond through writing articles or guides, he's playing Dungeons & Dragons, or just playing games themselves and looking at the story there.