Hades | Fated Authority vs Fated Persuasion Explained

Hades Fated Persuasion vs Fated Authority

Hades asks you to make a few choices before you even step out of your home. The Mirror of Night is equipped with a gigantic pile of upgrades for you to collect. By spending Darkness and Cthonic Keys, you can unlock new abilities for Zagreus to try out on the denizens of Hell. The final ability that you get is a strange one; Fated Authority vs Fated Persuasion. These use a strange resource, and aren’t really clear on what they do. So, which one is better? And are there situations or builds where you might use one or the other?

Fated Authority vs Fated Persuasion | Which Is Best?

The question of Fated Authority vs Fated Persuasion is not talked about much nowadays. Many say that Fated Persuasion is the best, but Fated Authority does have it’s upsides. They both allow you to reroll and try to influence the RNG of your run. By rerolling events, you have some slight control over your build. So… What are we dealing with here?

What does Fated Authority and Fated Persuasion do?

Hades Fated Persuasion vs Fated Authority

Each of the “Fated” options use a new resource; Dice. You start a run with a number of dice equal to the number of ranks in the Fated option of your choice.

You can gain more dice through a House Contractor Upgrade. “Fated Keys” will give you an extra use of Fated Authority or Fated Persuasion. This turns keys into a quite useful resource!

Your starting die are not hard-capped, either. You can get more than your starting total, and hoard until the cows come home! It’s recommended to spend them early if needed, however.

Fated Authority

Fated Authority is used on doors by hitting the secondary interact key on them; the same key used to give Nectars to Gods, for instance.

What Fated Authority does is roll through the options of that door. That means that you could reroll a God Boon into another God Boon, or into a Pomegranate. The importance of this is you can throw away upgrades you don’t need – such as a Centaur Heart when you already have too much health – to roll for something else. This makes the early game extremely consistent, and allows for mid-game rerolls on bad rooms like Gems, unneeded Darkness, or Obols when you’re already rich.

However, Fated Authority suffers from a few downsides.

  • Fated Authority will only reroll for that room’s “pool”. Each time you get to doors, those doors will have a specific pool. For instance, a door that is Darkness will usually only roll between Darkness, Keys, Gems, Nectar, and Obol. Rerolling a God gives you the option of other Gods, Pomegranates, Centaur Hearts, and Daedalus Hammers (Sometimes). You can’t reroll a Darkness to try for a God Boon, sadly. This limits its usefulness, since you can’t break out of “minor upgrades” if the room is already leading to a minor upgrade.
  • Each Dice gives you one reroll. Unlike Fated Persuasion, you don’t get a list of upgrades; you just get the door in front of you. If you don’t have multiple options, a bad reroll means you have to spend another dice, or take the L. And your rerolls can overlap! You can absolutely use too many dice and get repeats; a Darkness can potentially become a Key again if you’re not careful.
  • This Costs More. Technically, a full upgrade for Fated Authority costs 11,000 Darkness, while Persuasion is just 10,000. The difference is minor, and you get more dice for fully upgrading Fated Authority. But still, this means you need an extra 1,000 darkness for this to reach its full potential.

Fated Persuasion

Hades Fated Persuasion vs Fated Authority

Fated Persuasion is specifically used on God pages; scroll to the bottom of your choices and you’ll see the “reroll” icon. Click that to get 3 new boon options!

This reroll can change your options and rarity for the Boons of that specific God. This is fantastic, as it allows for consistency in your build. It’s easier to dig for specific boons or legendary/duo boons with rerolls.

However, there are a few downsides here, too.

  • You’re Not Guaranteed to Get New Boons. The Gods are fickle. If you don’t have Attack, Special, Cast, Dash, or Call boons already, you are highly likely to reroll into one of those options. This means it’s harder to dig for utility boons, such as Artemis’s Pressure Points. However, you might get higher rarity for the boons you reroll. If you expect a God to give you a Rare Boon – you’re using their keepsake, for example – then rerolling for the same boon is a reasonable tactic. But it can be annoying when looking for rare stuff to just get the same old trash again.
  • You Get Half the Dice. While this ability grants you three choices instead of one, you get half the dice to start with. That means you can reroll 1 God twice, and another God once. You’re reliant on Key Rooms for your dice collection.

Which is Better?

In general, most people pin Fated Persuasion as being significantly better. Persuasion is used to guarantee that specific builds are developed; rather than choosing trash, you get a chance to find that boon that is synergistic to your build. Or one that at least is the best that God can offer! This build can lead to higher damage, more consistent runs, and even improved durability. That’s a huge game-changer, and makes each run easier.

However… Fated Authority is far from useless. Rather than guaranteeing a good build, Fated Authority guarantees a good start. Choosing your rooms is quite expensive early on, but allows you to get early Daedalus hammers, ignore bad room rolls like Gems, and search for the god of your choice. Rather than boon-hunting, you’re room hunting.

Fated Persuasion is perfect for people looking for builds, but Fated Authority is better for those who just want a good start… And those who want to stop getting Gems every room. Even desperate-rolling for Double Boon rooms or trying to find Eurydice in Special Rooms make Fated Authority work great.


Hades continues to be a stellar Rogue-lite which shows how the genre has grown. Want to see more of it? Check out our guides for more Hades!

Jason Toro

Jason Toro

Jason Toro-McCue has committed his schooling to the study of the connection between game design and narrative. When he's not working on this bond through writing articles or guides, he's playing Dungeons & Dragons, or just playing games themselves and looking at the story there.