Marvel’s Midnight Suns Ghost Rider Challenge | How to Complete

Marvel's Midnight Suns Ghost Rider challenge

Marvel’s Midnight Suns has so many different heroes at your disposal that it’s hard to know where to begin. One of the most interesting decks to play belongs to Ghost Rider. This health-based brawler is cool, but requires incredibly intensive care to make use of on a standard team. Because of that, the Ghost Rider Legendary Challenge is one of the most frustrating. If you are having trouble with this puzzle, we can help you choose the right moves!

How to Complete the Ghost Rider Challenge in Marvel’s Midnight Suns

Marvel's Midnight Suns Ghost Rider challenge

Once you get the Ghost Rider Legendary Challenge in Marvel’s Midnight Suns, you will need to lash the far left and bring him middle right. Then, lash far right to hit the dude in the back, earning a K.O. and setting up a Judgement on the two next to each other. Then, finish up his match with a Retribution on the last enemy. The last enemy in the back is a victory round with your remaining cards.

Like all Legendary Challenges, you must first become best friends with Ghost Rider. This is the five-levels of friendship that all heroes have. Take him on missions, hang out with him, and visit spots on the abbey.

Legendary Challenges are critical to maxing out a Hero’s deck, since they all come with a skin and a heroic ability to use during combat.

The Ghost Rider challenge is completely involved with the four memories in the front. You have to bring two of them towards the middle, knocking out one. We had the easiest time with back-left and far right, but you could get far-left instead. As long as one is against the wall so Retribution kills your last target, you should be good to go.

Then, with your heroic ability unlocked, you get to dash to the back enemy and just blow him up. Nice and cathartic! Ghost Rider has some incredible animations, so sit back and watch the fireworks. Enjoy your skin and heroic ability!

Jason Toro-McCue has committed his schooling to the study of the connection between game design and narrative. When he's not working on this bond through writing articles or guides, he's playing Dungeons & Dragons, or just playing games themselves and looking at the story there.