Rainbow Six is not a franchise well-known for its crossplay. No game is really good at it, since all of the major consoles get at each other’s throats all of the time. It’s rare to see an example of cross-platform play done right, and it’s always worth celebrating when it happens. The newest game in the franchise, Rainbow Six Extraction, is coming out of the gate with a chance. Will Rainbow 6 Extraction have cross-platform play, or will it be a dud like Rainbow Six Siege was? There’s only one way to find out!
Does Rainbow Six Extraction Have Cross-Platform Play?
Yes, Rainbow Six Extraction does have universal cross-platform play between all possible consoles! That’s right, from PC to Amazon Luna, you’ll be able to play with any friend that you like. You’ll need to use the Ubisoft Connect app to ensure that your accounts are hooked up to your friends’ via the Friends list. Once everything’s all connected to one-another, you’ll be able to invite them to your lobby or be invited to lobbies.
This is a big deal! Not only did Ubisoft bridge the gap between Xbox and PC, but they bridged the gap between them and major competitors! This is rare, even among games with crossplay. Rainbow Six Extraction is proof that the technology is possible, as long as the game is able to bridge the gaps successfully.
That being said, you will need to use the outside app if you want to play Rainbow 6 Extraction. Ubisoft Connect is far from bad, so you’ll be in good hands if you want to play cross-platform. However, there will be a lot of connections that you’ll have to do before you’ll be able to play with your friends. This is to be expected for crossplay.
If you want to get started with the game faster, you can! There is a single player mode, though not a specific campaign, that you can play. This’ll let you grind out some Experience, which can let you level up before your friends get there. Then, with enough experience, you can get some of your operators unlocked.
Jason Toro-McCue has committed his schooling to the study of the connection between game design and narrative. When he's not working on this bond through writing articles or guides, he's playing Dungeons & Dragons, or just playing games themselves and looking at the story there.