Resident Evil 4 Verdugo | How to Beat
As a horror game, Resident Evil 4 focuses a lot more on the action and defeating enemies compared to previous entries in the series. Leon is very rarely in the same horror situations in this game as he is in the earlier parts of Resident Evil. But, there are a few enemies in RE4 that evoke the same level of horror as RE2. The Verdugo in Resident Evil 4 is an intense challenge, forcing players to run for their life or empty dozens of bullets into it before even considering death. If you are wondering how to slay the beast, this guide will go over what you should do.
How to Beat Verdugo in Resident Evil 4
In order to beat the Verdugo in Resident Evil 4, you will need to first get the Rocket Launcher. While escaping from the Verdugo, you will want to freeze it before hitting it with the rocket launcher. The rocket launcher, when used on a frozen Verdugo, is an instant-kill that will keep you from wasting too many resources. Otherwise, filling it with bullets while it is frozen will let you chip away at its health.
The hallways that you run through under the castle are fit to burst with cans of liquid nitrogen. While fighting the boss, you will need to use them, no matter what method you choose. It will run away if you do not freeze it, making the fight slow and tedious.
Which is why the Rocket Launcher is so good. The Rocket launcher – a risky purchase of 80,000 pesatas – will instantly kill this boss. You can reduce the price through the Shooting Gallery minigame, with a charm. If you freeze the Verdugo before nailing it with this puppy, it’ll shatter! This is a quick and easy way of killing it.
If you don’t, that’s fine. We then recommend studying the locations of the four liquid nitrogen pipes. These are:
- Near the switch
- Around the corner of the metal door
- Elevator room
- Beyond the elevator room
Guiding it through while filling it with lead will eventually kill the beast. Alternatively, you can freeze it while you wait for the elevator to save you.
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Jason Toro-McCue has committed his schooling to the study of the connection between game design and narrative. When he's not working on this bond through writing articles or guides, he's playing Dungeons & Dragons, or just playing games themselves and looking at the story there.