Skyrim is one of the most legendary open-world RPGs in video game history. It doesn’t help that new editions, like the Anniversary Edition, keeps bringing it back to life! So, now that Skyrim is getting better and better, players have new reasons to come back. But, that being said, we don’t often ask a question of Skyrim that we ask for every other RPG; what is the max level of Skyrim?
What’s the Max Level in Skyrim?
In the most recent editions of Skyrim, there is actually no max level in Skyrim. Thanks to the ability to make your skills Legendary, you can actually have every single perk in the game and still keep leveling up. However, there are soft maximum level caps at level 80 – when all skills are 100 and not Legendary – and 252 – when you have all perks.
If you don’t want to run into walls with spoons, then leveling up is another decent idea for Skyrim. However, once you bypass level 51, leveling up slows down quite a bit. And once you hit level 81, your XP yield is going to be pretty insubstantial. In the base game, 81 was the max level of Skyrim, since that was the point where all of your skills hit 100.
However, now that you can make your skills Legendary and basically revert them to 15, you have the opportunity to just keep grinding skill levels. You can theoretically get all of your skills to 100 and then reset just a single skill, grinding that out for all of the levels you need.
Once you reach level 252, you’ll have every single perk in all skills as long as those skills meet the skill level requirements. At this point, leveling up offers next to no benefit.
That being said, there is not a found cap to Health, Stamina, or Magicka. So, you can continuously level up for the soul purpose of being an unkillable war god if you’d like. However, after 252, you will not be able to get any other perk slots. Levels are just +10 in a stat at that point. And for the amount of effort you’d need to put in for each level, that’s probably not worth it.
Jason Toro-McCue has committed his schooling to the study of the connection between game design and narrative. When he's not working on this bond through writing articles or guides, he's playing Dungeons & Dragons, or just playing games themselves and looking at the story there.