The Sims 4 Potion of Youth | How Does It Work?

The Sims 4 Potion of Youth - How Does It Work?

Satisfaction points are some of the most important resources in The Sims 4Knowing what to spend all of these on can be quite difficult, as there are dozens of aspiration rewards. The Potion of Youth is the second most expensive potion in the game, and has one of the more specific descriptions on it. What does this item do? And what should you use it for? Don’t worry, we can help you spend your aspiration points wisely.

How Does The Potion of Youth Work In The Sims 4?

How Does The Potion of Youth Work In The Sims 4?

The Potion of Youth in The Sims 4 resets your Sim to the start of their current life stage, in terms of aging. It does not prevent the Sim from aging entirely. Instead, you are simply rewinding the clock on that specific life stage. For instance, an elderly sim that takes the potion will be put at the very start of their elder stage. However, you can also use it as part of the recipe for Ambrosia, which reduces the age of living sims and revives dead ones.

The Potion of Youth costs 1500 Satisfaction Points and can be purchased from the Aspiration Reward shop at any time. Giving it to a Sim only resets their current Life Stage.

If you’re wanting to live forever, you’ll want a Potion of Rejuvenation or a Potion of Immortality, which are part of the Realm of Magic expansion pack. Otherwise, it is quite difficult to de-age a Sim without accessing the options menu.

The other use of the Potion of Life is to craft Ambrosia. Ambrosia is very difficult to make, requiring the Death Flower, Angelfish, and the Potion of Youth. The Death Flower requires you to graft Pomegranate and Orchid. Then, for Angelfish, you will need to search around Willow Creek. Even then, you will still need Level 10 in Coking and Gourmet Cooking skills. This is a Gourmet recipe that you can access from the fridge.

Looking for more silly stuff in The Sims 4? Thankfully, this game has plenty of that!

Jason Toro-McCue has committed his schooling to the study of the connection between game design and narrative. When he's not working on this bond through writing articles or guides, he's playing Dungeons & Dragons, or just playing games themselves and looking at the story there.