Usually, in Vampire Survivors, weapons are very simple to evolve. All you need is to get the weapon fully upgraded, alongside the passive item that works with them. But, that’s not the case for the Laurel and Clock Lancet. No, for these two, you’re going to have to work for it! Getting the Infinite Corridor in Vampire Survivors will require quite a bit of dedication, but it’s so worth it. If you’re wondering how you can evolve this defensive item, you’ve come to the right place!
How to Get the Infinite Corridor in Vampire Survivors
To get the Infinite Corridor, you must first obtain the Rosary from the fifth’s stage’s secret level. Once you unlock the Rosary, you’ll be able to locate secret items on the far sides of the map. To evolve the Clock Lancet, you’ll need both the Silver Ring and the Gold Ring. Once the Lancet and both rings are at their maximum level, you can get the Infinite Corridor from any chest.
The first step is to complete enough stages to get to the fifth stage. Once you’re there and you complete the mini-run to get the secret item, you’re ready to evolve the Clock Lancet!
The Rings are on the top and bottom of the map. They are typically very far away from your starting position. If you want to get to them, you’ll need a lot of movement speed! Hyper mode is very helpful, as is choosing a Character with fast movement speed like Krochi. You’ll also really need to get the Map.
Once you have the rings, you’ll need to fully level them up. This can be tricky; you’ll need to get the rings early enough to upgrade them fully before you can get the last chest. You need to open a chest to evolve the weapon, after all!
You can get an Arcana to let you get the items faster. The Arcana “Mad Groove” will pull all items towards you, letting you get the rings as soon as you’d like. Mad Groove requires you to reach minute 31 in the Mad Forest. This is easy if you have the Laurel and Clock Lancet to slow Death down. Then, you can use this Arcana, the Laurel, and Lancet to kill death!
Jason Toro-McCue has committed his schooling to the study of the connection between game design and narrative. When he's not working on this bond through writing articles or guides, he's playing Dungeons & Dragons, or just playing games themselves and looking at the story there.