Warhammer 40k: Darktide | All Enemy Types

Warhammer 40k: Darktide is a horde game with plenty of achievements for those looking for cosmetics. Many of those achievements are tied to generic acts and progress, but some are actually tied to specific enemies. Knowing your enemy types in Warhammer 40k: Darktide is critical to your renown-building journey. However, the game doesn’t go out of its way to explain what enemy is what type. We can help you define some of these creatures!

All Enemy Types in Warhammer 40k: Darktide

All Enemy Types in Warhammer 40k: Darktide

Most enemy types in Warhammer 40k: Darktide are on every map, but there are hordes of each type that you can clear. You will be able to clear some missions, like kill 750 Dregs, by identifying the armor of the enemy and clearing that enemy’s pack. The three major enemy types are Infested, Scabs, and Dregs.


Warhammer 40k: Darktide Infested

These disgusting specimens are spawn of Nurgle. They are diseased creatures that are fairly unique, in that they are truly zombified. No tactics here! They tend to be common on every map, as they are the basic mob enemies. But, we often found more during city maps, like Consignment Yard HL-17-36.

  • Poxwalkers and Groaners are the basic runner units. They walk up and hit you. You mow down dozens of them during a run and they have no confirmed kills on the scoreboard.
  • Plague Hounds pounce on you and deal moderate damage while keeping you from moving. You can push them out of their lunge, but be careful about using charges.
  • Plague Bursters explode when close. Use ranged weaponry to prevent massive damage and corruption.
  • Mutants are huge beasts who grab and throw allies. Prioritize killing these things near ledges.


Warhammer 40k: Darktide Scabs

Scabs are somewhat armored and are commonly found in underground-based maps. Their basic units include Bruisers and Stalkers who wield basic weapons.

  • Trappers run at the party while giggling, firing a net that keeps you in place. Kill these things as soon as possible or risk losing downs.
  • Ragers are beefy bruisers who walk at you quickly. Hit a few headshots and they’ll go down, but they’ll otherwise carve through health.
  • Maulers are heavily armored units with hammers. Prioritize avoiding their hammer swings, as they can easily chunk 75-100 health per swing.
  • Bombers cover areas in fire. They naturally blink red, so they aren’t hard to see. But, they constantly run away, making them annoying to find.
  • Flamers run from behind and spray flames. They must be taken out quickly, since their fire kills toughness instantly.
  • Gunners spray shots, dealing large damage and knockback. They have better range than Shotgunners, but both can be dealt by using charges or accurate guns.
  • Snipers cut through maps with laser sights. You can follow their sights to them. Accurate guns or suppressing them with shots until you get close is recommended, since these guys cut off hundreds of health per shot.


Warhammer 40k: Darktide Dregs

Dregs are just like Scabs, but wear lighter armor. They share all units with Scabs except for Flamers. Instead, Dregs have Tox Flamers, which have green flames.

These armored foes tend to be more common during missions like the Assassination maps or in the desert maps.

Miscellaneous Enemies in Darktide

  • Bulwarks are Ogryn with huge shields. Use high impact abilities, grenades, and Brain Burst to shred through them.
  • Crushers hold gigantic hammers. Use headshots and armor-piercing attacks to clear them quickly.
  • Reapers have miniguns, but less armor than their fellow Ogryn. Use headshots to clear them quick.


  • Beasts of Nurgle are huge slug monsters. They have a weakpoint on their back.
  • Plague Ogryn are huge humanoids with a weakspot on their head. Because their charge knocks back, avoid fighting them on ledges.
  • Daemonhost are optional enemies, so don’t fight them unless you are confident. It instantly kills any ally it downs, but can be blocked indefinitely by a Slab Shield Ogryn.
  • Captains are Scab soldiers that are the final bosses of assassination. Feel free to use abilities on their shield, since you will always need to break them first. Some armor-piercing weapons, like the Power Sword, seem to deal additional damage to the shield.

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