The Legend of Zelda: Skyward Sword HD has a ton of challenges ready for you right off the bat. Even as early as the forest temple – or Skyview Temple – you might run into some weird mechanics. And it doesn’t help that Skyward Sword loves it’s motion controls so much! The Forest Temple Eye Door is a reoccurring mechanic that can really mess with your head.
How to Open the Forest Temple Eye Door in Skyward Sword HD
To open the Forest Temple Eye Door in Skyward Sword HD, you must get the eye’s attention by moving close enough. Once the eye is looking at you, move your sword around in somewhat wide circles. As you spin the sword, the eye will follow it, until it actually destroys itself by getting dizzy. Then, the door will open, and you can head right through it.
The issue with these doors comes when multiple eyes appear on the same one. Make sure to position yourself so that all of the eyes look at you at the same time. Once you’re in position, then you can move your sword in a circle, without pointing your sword specifically at any of them. The circles are all that it really takes!
Sometimes, you may need to change your elevation to get the eyes to look at you. Look for boxes nearby when you encounter the door with three Eye Guardians. Push it until it lines up with the center of the door and climb on top. All eyes should focus on you. Then, rotate your sword to confuse all three of them at once, which will destroy them all!
Thankfully, the Forest Temple Eye Door is one of the only areas that these motion control-based enemies appear in. It shouldn’t take too long to figure out how big or small the circle has to be to destroy them.
If you’re having trouble with motion controls, you can turn them off and simply use the right stick to make the circles. Those will make big, quick circles that will destroy the eyes no problem!
Loving Skyward Sword HD? Check out some other guides to this remake!
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- How to Complete the Missing Child Quest Guide
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Jason Toro-McCue has committed his schooling to the study of the connection between game design and narrative. When he's not working on this bond through writing articles or guides, he's playing Dungeons & Dragons, or just playing games themselves and looking at the story there.